CommonEvent 442
Name = "魔界サン・イリア衣装"

  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["We have been invited to the castle's banquet."])
  ShowText(["Shall we prepare outfits for that?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["That sounds wonderful!"])
  ShowText(["Please, this way――"])
  FadeoutScreen([])
  Wait([30])
  ControlSwitches([31, 31, 0])
  ChangeTransparency([0])
  TransferPlayer([0, 846, 40, 45, 0, 2])
  PlayBGM(["RPG::BGM(@name=\"casino2\", @volume=100, @pitch=100)"])
  FadeinScreen([])
  ShowTextAttributes(["sonia_fc1", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["This dress is nice, isn't it?"])
  ShowText(["Maybe I'll wear this to the banquet?"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["What's the point of wearing something like this when it's going to turn into a brawl?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["Well... if you're going to the banquet,"])
  ShowText(["I think it's better to keep the outfit as it is."])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Keep it as it is... but this is just a regular adventurer's style."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["This year, the seasoned adventurer style is in fashion, you know."])
  ShowText(["I see your fashion sense is quite authentic."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["That's because we are actually seasoned adventurers."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["So, the outfit will basically remain the same."])
  ShowText(["As a little touch, how about this accessory?"])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["I don't know anything about the Monster Realm's fashion trends."])
  ShowText(["I'll leave everything to you..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["And so, we prepared our outfits."])
  ShowText(["The outfit is basically the same, with an elegant accessory that gives off a sense of luxury."])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["But the biggest problem is... it's Luka."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Huh, me...!?"])
  ShowTextAttributes(["mefist_fc1", 2, 0, 2])
  ShowText(["\\n<Mephisto>"])
  ShowText(["First of all, men tend to stand out..."])
  ShowText(["And from the perspective of monsters, they seem very appetizing, which is a big problem."])
  ShowTextAttributes(["sonia_fc1", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["There's only one thing for it..."])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Yes, there's only that."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh, is that the only option..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["If it's that, please try this."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["............"])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  FadeoutScreen([])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
  Wait([60])
  SetMoveRoute([64, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([65, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([66, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ControlSwitches([32, 32, 0])
  ChangeActorGraphic([1, "Main04_cip", 3, "ruka_fc4", 0])
  FadeinScreen([])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_ruka_st31b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["ruka_fc4", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ugh... how embarrassing..."])
  ShowTextAttributes(["sonia_fc1", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["It's fine...♪"])
  ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["This is good, let's go with this."])
  ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
  ShowText(["\\n<Lucifina-chan>"])
  ShowText(["So cute~♪"])
  ShowTextAttributes(["micaelac_fc1", 3, 0, 2])
  ShowText(["\\n<Micaela-chan>"])
  ShowText(["Cute...♪"])
  ConditionalBranch([4, 808, 0])
    ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
    ShowText(["\\n<Rigeo>"])
    ShowText(["How about you try cross-dressing too, Lauratt?"])
    ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
    ShowText(["\\n<Lauratt>"])
    ShowText(["............"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lauratt is refusing..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc4", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But, aren't the attendees mostly succubi?"])
  ShowText(["Won't they figure it out by the smell...?"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["That outfit is the highest quality magical disguise."])
  ShowText(["It will also hide the scent, so ordinary youkai won't see through the disguise."])
  ShowTextAttributes(["ruka_fc4", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Is it really the only way to go..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I guess I have no choice but to accept it."])
  ShowText(["I will get through the banquet in this costume――"])
  ErasePicture([5])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["That's enough, shopkeeper."])
  ShowText(["Since we are going to have a private conversation, please disappear wherever you like."])
  SetMoveRoute([71, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["\\n<Clerk>"])
  ShowText(["Well then, I will excuse myself..."])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["Now, the preparations are complete."])
  ShowText(["As the time is drawing near, let's head to San Ilia Castle."])
  ShowTextAttributes(["chrom_fc2", 0, 0, 2])
  ShowText(["\\n<Chrome>"])
  ShowText(["After all, I am the one invited to the banquet."])
  ShowText(["Do not forget that the others are merely accompanying me."])
  ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["It's frustrating, but that's how the plan goes."])
  ShowText(["We must not forget to act as Chrome's entourage."])
  ShowTextAttributes(["ruka_fc4", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Pretending to participate in the banquet, we will infiltrate the castle..."])
  ShowText(["So, what do we do afterwards?"])
  ShowPicture([5, "80_iriasu_st31", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["First, we will eat the luxurious dishes as invited guests."])
  ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["After that, we will move according to the situation."])
  ShowText(["Let's explore the castle as inconspicuously as possible."])
  ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
  ShowText(["\\n<Ilias>"])
  ShowText(["The top priority is to free the sealed Seven Archangels."])
  ShowText(["If we can achieve this, San Ilia will fall without a doubt."])
  ConditionalBranch([4, 397, 0])
    ShowTextAttributes(["shion_fc1", 3, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Once we find the Seven Archangels, we can go wild afterward, right?!"])
    ShowText(["Got it!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Do you truly understand...?"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc4", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["In the end, it depends on how things unfold, but that's unavoidable..."])
  ShowText(["Then let's go to San Ilia Castle!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Disguised as the entourage of invited spiritualist Chrome, we should be able to enter the castle with confidence."])
  ShowText(["After that, we'll have to act flexibly."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We must settle things before Minagi returns—"])
  ShowText(["Thus, we stepped into the castle of the succubus."])
  FadeoutScreen([])
  Wait([60])
  ErasePicture([5])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([100, 100, 0])
  ControlVariables([1169, 1169, 0, 0, 5])
  ControlSwitches([2340, 2340, 0])
  ChangeTransparency([1])
  TransferPlayer([0, 845, 31, 54, 2, 2])
  FadeinScreen([])
  ExitEventProcessing([])
  Empty([])
